// GameCore.h : main header file for the GAMECORE DLL
//

#if !defined(AFX_GAMECORE_H__AA92E91E_F860_4757_843F_776E2DCD507E__INCLUDED_)
#define AFX_GAMECORE_H__AA92E91E_F860_4757_843F_776E2DCD507E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif
#include "StdAfx.h"
#include "resource.h"		// main symbols
#include "GameForm.h" 
/////////////////////////////////////////////////////////////////////////////
// CGameCoreApp
// See GameCore.cpp for the implementation of this class
//

class CGameCoreApp : public CWinApp
{
public: 
 
	CGameCoreApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGameCoreApp)
	public:
	virtual int ExitInstance();
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

	//{{AFX_MSG(CGameCoreApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMECORE_H__AA92E91E_F860_4757_843F_776E2DCD507E__INCLUDED_)
